L’utente ZenFox42 proprone una homerule alternativa per gestire la morte in pathfinder:
“When a character first drops to 0 or negative HP, he is at DeathCon=1, and Dying. Negative HP is not tracked; all Dying characters are assumed to be at 0 HP (any additional damage you take has no effect on HP, you stay at 0 HP).
DeathCon = 1 : you are Dying but conscious (this allows the PC to make a choice – continue fighting, or seek healing)
…..Add any limitations you think are appropriate, like “all rolls at –2”, or “can only take a Move or Standard action”, etc.
DeathCon = 2 : you are Dying and unconscious
DeathCon = 3 : you are Dying and unconscious
DeathCon = 4 : you are dead, Jim
You continue to make allowed saving throws to end various effects thru DeathCon=3.
Dying and Stabilizing
-When you are Dying, you need to make a Death Saving Throw (DST) at the beginning of your round.
…..On a 1-9, your DeathCon increases by 1.
…..On a 10-19, your DeathCon does not change.
…..On a 20, you automatically Stabilize.
-A teammate can also Stabilize you as normal with a DC=15 Heal skill check.
-When you are Stable, you no longer make DST’s, you stay at your current DeathCon (but see the next section).
Healing and Damage
-While your HP=0, any amount of further damage automatically increases your DeathCon by 1, and makes you Dying if you were Stable.
-At DeathCon 2 or 3, a Coup de Grace acts mostly as normal : Fortitude save vs DC=(10 + critical damage) or die.
-Any amount of healing restores you to that many HP (because you’ve been at 0), and automatically Stabilizes you.
-However, your DeathCon value does not change until you get 8 hours rest, at which point it goes to 0 (or optionally just decreases by 1).
…..Entering DeathCon means you’ve taken a lot of significant damage, and it sticks around for a while. Once your HP>0, there’s nothing that can reduce DeathCon other than 8 hours rest.)
-If you take damage down to <= 0 HP again, your DeathCon automatically increases by 1.
Miscellaneous
-Regeneration adds to HP as long as HP > 0; after that, any amount of regeneration automatically lowers your DeathCon by 1 each round.”
Traduzione:
“Quando un giocatore arriva a punti ferita negativi o pari a 0, si considera che sia a Contatore morte=1 e morente. I punti ferita negativi non vengono più contati; tutti i personaggi morenti vengono considerati come se avessero punti ferita pari a 0 (ogni danno addizionale ai pf non influisce sui pf, rimani a 0).
Contatore Morte = 1 : sei morente ma cosciente (questo permette al giocatore di fare una scelta – continuare a combattere o cercare aiuto. Se si decide di continuare a combattere si può compiere una sola azione di movimento, standard o immediata con una penalità cumulativa del 25% di fallimento)
…..Add any limitations you think are appropriate, like “all rolls at –2”, or “can only take a Move or Standard action”, etc.
Contatore Morte= 2 : you are Dying and unconscious
Contatore Morte= 3 : you are Dying and unconscious
Contatore Morte= 4 : you are dead, Jim
You continue to make allowed saving throws to end various effects thru DeathCon=3.
Dying and Stabilizing
-When you are Dying, you need to make a Death Saving Throw (DST) at the beginning of your round.
…..On a 1-9, your DeathCon increases by 1.
…..On a 10-19, your DeathCon does not change.
…..On a 20, you automatically Stabilize.
-A teammate can also Stabilize you as normal with a DC=15 Heal skill check.
-When you are Stable, you no longer make DST’s, you stay at your current DeathCon (but see the next section).
Healing and Damage
-While your HP=0, any amount of further damage automatically increases your DeathCon by 1, and makes you Dying if you were Stable.
-At DeathCon 2 or 3, a Coup de Grace acts mostly as normal : Fortitude save vs DC=(10 + critical damage) or die.
-Any amount of healing restores you to that many HP (because you’ve been at 0), and automatically Stabilizes you.
-However, your DeathCon value does not change until you get 8 hours rest, at which point it goes to 0 (or optionally just decreases by 1).
…..Entering DeathCon means you’ve taken a lot of significant damage, and it sticks around for a while. Once your HP>0, there’s nothing that can reduce DeathCon other than 8 hours rest.)
-If you take damage down to <= 0 HP again, your DeathCon automatically increases by 1.
Miscellaneous
-Regeneration adds to HP as long as HP > 0; after that, any amount of regeneration automatically lowers your DeathCon by 1 each round.”